
A top-down space roguelite. Ten depths. Eight bosses. One ship between you and the void.

Dive deep. Build wild. Die well.
Voidmachia drops you into procedurally generated sectors of increasing depth. Fight your way down, complete sector objectives, and spend hard-won credits on skills, weapons, and ship modules. Reach depth ten and face the contract's boss — or die trying and loop back stronger.
Procedural Sectors
Every run generates a fresh chain of sectors, ten depths down. Each one hands you an objective — clear it or run the gauntlet anyway.
Skill Tree & Loadouts
Spend credits on a branching skill tree, unlock weapons and abilities, and equip volatile ship modules that stack into wild builds.
Eight Boss Contracts
Story missions pit you against eight unique bosses, from the Void Titan to the Void Ascendant — plus an endless open contract.
Runs That Persist
Death ends the run, not the progress. Skill credits, ship unlocks, and run history carry across loops.
From the cockpit
Eight ways to be unmade








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Fact Sheet
- Developer: WM Forge Studios (solo)
- Title: Voidmachia
- Genre: Top-down space roguelite
- Engine: Godot 4
- Languages: English, Spanish, Portuguese (BR)
- Platforms: TBA
- Release: TBA
Press inquiries: wm.forge.studios@gmail.com
Assets
Logos and key art, free to use in coverage. Screenshots above are also fair game.
Wishlist / Play
Voidmachia is in active development in Godot 4. Store links coming soon — support the project or follow along in the meantime.
WM Forge Studios




